Samstag, 29. August 2009

Welcome to Rapture

Since I'm sick anyway - headaches, coughs and sneezes kinda take the fun out of everything - I can as well do something productive with my downtime, resulting in this here fine post about one of the greatest game evah: Bioshock.


"I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose...Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city, as well."

1960. After a planecrash in the middle of the ocean, the player in this First-Person-Shooter can save himself to a strange tower, leading directly to an underwater city - aforementioned Rapture. Build by Mogul Andrew Ryan, this Ayn-Rand-like Utopia should be a place where the inhabitants would be free of social and political, even ethical rules. But as the player can see and hear over the radio by his mysterious self-acclaimed new mentor Atlas, something went terribly wrong.

Since the backstory of rapture, how it came to be into this devastated state and what the frak all those strange creatures are, is told mainly in scattered audio-tapes or over the radio, the player is thrown right into a very very strange and scary environment with little to no clue to the bigger picture. The city is in ruins and plagued by it's former inhabitants turned into zombie-like "Splicers". Little girls with yellow eyes wander around, poking red needles into the dead. They harvest the so-called ADAM which could be used to genetically upgrade a person with plasmids (active "spells" like firing electroshocks or using telekinesis) and gene-tonics (passive "buffs" that raise abilities and probabilities). It would be easy to free those girls or harvest them for ADAM for yourself, if it weren't for their protectors, the hulking Big Daddies.

"You think that's a child down there? Don't be fooled. She's a Little Sister now. Somebody went and turned a sweet baby girl into a monster. Whatever you thought about right and wrong on the surface, well that don't count for much down in Rapture. Those Little Sisters, they carry ADAM- the genetic material that keeps the wheels of Rapture turning. Everybody wants it. Everybody needs it."

As if the dwelling creatures wouldn't be scary enough, the darkness is accompanied by a very strange 50's style in everything. Cartoonish Vending machines, neon-lit signs, black and white "infomercials", horrible jingles... this tainted version of the perfect city would give the Stepford Wives the creeps.

Before I venture further into the atmosphere and story, a few words to the gameplay. As in most FPS the player has a constantly growing arsenal of pretty standardy weapons (which can be upgraded later on in a very cool way: the bigger clip-size of the revolver is realised through a second big roll glued right onto the gun) and the plasmids. The usage of the latter require doses of EVE, a blue liquid, that has to be injected directly into the arm, health is restored with First-Aid-Kits. The player can hack security turrets, flying drones, cameras and safes to make his life easier. The Ammunition limit is pretty low, I usually was out of electric-shot-gun-ammo after one fight against a big daddy. Later in the game, the player can photograph enemies to research them to get boni and special tonics out of research, and he can produce his own ammo with found materials. The player can't really die, when health goes out, he's resurrected in a Vita-Chamber (which could be pretty far away from the spot the player went down). But as cool as the gameplay is, let's get back to Rapture.

"When Picasso became bored of painting people, he started representing them as cubes and other abstract forms. The world called him a genius! I've spent my entire surgical career creating the same tired shapes, over and over again: the upturned nose, the cleft chin, the ample bosom. Wouldn't it be wonderful if I could do with a knife what that old Spaniard did with a brush?"

Though it's sometimes hard to follow the storytelling, I found the way it's done pretty genius. You're completly alone in a hostile environment, even the few non-spliced people you meet are lunatics and you're best friend is the radio. The two plotlines - one recapturing fragments of the events before the arrival of the player, the other the mission of bringing down Andrew Ryan (voiced by Armin "Quark/Principal Snyder" Shimerman, btw.) - are solely (with few exceptions) told through the radio, so that the scary loneliness is almost never disturbed. Little after the middle of the game, the story takes an interesting twist, that left me jawdropped - how nice that the roommate is playing the game now so I can rewatch some of the earlier scenes from a different angle.

After reading this post I kinda realize you just have to see and play the game for yourself, you can't describe it very well. Maybe try a demo like I did. Oh - part two is announced for later this year, and there are rumors of a movie. FYI.

Samstag, 15. August 2009

Line of Work

Sorry for the non-german-speaking readers (though I doubt that there are a lot of those among my few readers) - this will be in german. ;)

Der ein oder andere mag es bemerkt haben, ich blogge irgendwie nicht mehr so fürchterlich viel. Zwei Monate ist der letzte Post her, auweia. Schuld ist zum Teil das olle Getweete über Twitter, das geht alles so schön fix und man ist trotzdem informiert.... zum anderen Teil die liebe Arbeit. Zeit, mal einen Abriß über meinen Job zu geben, nach gut acht Monaten erlaube ich mir mal, eine erste Bilanz zu ziehen. Natürlich wird der Arbeitgeber nicht genannt und vieles eher schwammig gehalten - Online- und Arbeitsleben möchte ich dann doch etwas auseinanderhalten.

Seit Anfang des Jahres arbeite ich als "Solution Engineer" bei einem kleinem bis mittelgroßen Unternehmen in Berlin. Wir verkaufen eine Software-Produktpalette und Beratungsleistungen drumrum, entsprechend sind wir ein Mix aus Programmierern, Beratern und Kundenbetreuern, die - und hier kommt auch schonmal einer der großen Pluspunkte ins Spiel - ziemlich eng zusammenarbeiten. Streng genommen sind wir im Team Customizer und Entwickler, modifizieren das Produkt also je nach Kundenwunsch und/oder basteln generelle nützliche Erweiterungen, so neben der Kundenprojektarbeit Zeit dazu bleibt. Ich geh da auch gar nicht groß ins Detail, neben der internen Skript-Sprache der Produkte darf ich mich des öfteren mit diversen Web-Technologien und -Sprachen (HTML, JavaScript) und für diverse Schnittstellen mit Java, Visual Basic oder C++ rumschlagen.

Im Gegensatz zu meinem früheren (Studenten-)Job in einem weitaus größeren Unternehmen sitze ich aber nicht in einem kleinen Büro und mache "mein Ding" - unser Team sitzt in einem Großraumbüro (aber kein Cubicle, eng isses nicht) und neben dem regen Austausch von Lösungsvorschlägen der Marke "Sachtma, hamwer irgendwo nicht schomma sowas wie XYZ gebaut...?", herrscht auch ein reges Kommen und Gehen von Kundenbetreuern und Beratern, die sich fix einen Stuhl nehmen und ihr aktuelles, vergangenes oder zukünftiges Projekt mit einem besprechen. Nebenbei klingelt auch eins der Telefone. Klingt sehr unruhig, stört mich aber gar nicht - im Gegenteil.

Trotz Schwerpunkt auf der Umsetzung ist man somit nämlich eigentlich im gesamten Umfeld der Firma permanent involviert; man schaut nicht nur über den Tellerand hinaus, faktisch gibt's gar keinen Tellerand. Ich hab mittlerweile fast jeden Projektschritt mal selber gemacht oder zumindest assistiert, sei es technische Beratung eines potentiellen Auftraggebers zur Unterstützung des eher fachlich ausgerichteten Beraters, Workshops mit dem Kunden, Telefon- und Webkonferenzen, das Schreiben einer Spezifikation, das Schätzen von Aufwänden, das Umsetzen und Testen sowieso, die (telefonische) Unterstützung bei der Installation, zeitnahes Bugfixing wenn doch mal ein Fehler übersehen wurde und beim Kunden was abschmiert...

Man bekommt also einen wirklich guten Überblick, hat bei sehr vielen Sachen Mit-Entscheidungsrecht und kriegt nicht einfach irgendeine Aufgabe auf den Tisch geknallt. Gefällt mir also mächtig, zumal ich auch mit allen Kollegen super auskomme. Zugegeben: An manchen Tagen hätte ich gegen etwas mehr Routine, großzügigere Deadlines und weniger gleichzeitigen Baustellen (jetzt zur Urlaubszeit durfte ich einen Kollegen vertreten, dessen Projekte ausgerechnet jetzt in die heiße Phase einliefen) nichts einzuwenden und es gibt auch öfter mal 9- oder 10-Stunden-Arbeitstage, im Großen und Ganzen denke ich aber, im richtigen Laden gelandet zu sein :).

So, damit hab ich auch sichergestellt, daß nächste Woche alles schief geht, was möglich ist, und ich die Schnauze gestrichen voll hab... *g*

Mittwoch, 17. Juni 2009

A Fable

"Once upon a time there lived a girl. She slept in a lovely little cottage made of gingerbread and candy. She was always asleep. One morning she woke up, and the candy had mold on it. Her father blew her a kiss and the house fell down. She realized she was lost. She found herself walking down a crowded street, but the people were made of paper, like paper dolls. She blew everyone a kiss goodbye, and watched as they blew away."

(My So-Called Life, "The Substitute")

Sonntag, 17. Mai 2009

"You Rock!" a.k.a. FedCon Signatures

Since the flatmate and the Final-Episode-Avoider have already covered lots of the last FedCon-Event (plus, I kinda lack time for it) I'll stick to putting just a few comments on how my works were recieved.

First one was Mark Sheppard signing my "Backup"-Galactica from last year. "Great Work!" I felt a little sorry that I hadn't have the time to do a more special work for him and couldn't give him a copy. Especially since he was in a talkative mood and told me that he was in Berlin once and what he did there and stuff.

Richard Hatch seemed to be a little confused by the motive. (The one I did last year for him and Jamie Bamber). He started to sign it without a word and stopped midway through, reading the taglines he was signing on. He probably thought it was an illegal bootleg copy of a real comic book and didn't want to embarass me ;).

I don't really know whether Edward James Olmos liked his picture. He accepted his copy but didn't seem too overly impressed. Not sure whether he kept it. At least he wrote a complete novel ;).

Michael Hogan seemed more impressed. Olmos "warned" the fans in his panel the day before that Hogan never accepted Tigh being a Cylon and doesn't like it to be called one. So, uhm... yeah. Look at the right ;). "I'm very sorry for that headline... but you know how tabloids are... I'll give you your own copy to tear apart, if you like." He laughed and gratefully put his copy away. Maybe this one really liked his present.

When my work - wrapped in a neat wallpaper - was shown at his panel later on, fans shouted at him to turn around. "Hah, I signed one of those!" he remembered :). Thanks to the Final-Episode-Avoider for the following snapshots.


As you can see, the Callis one was shown as well (in fact, I've seen all three BSG-ones at the panels, thanks to the tech-guys), though he didn't see it on the screen. Nonetheless, he's the one responsible for the title of this post - he seemed really impressed by my work (resulting in his words on his signature - I never got a thank you on one of those before ;) ). "I will take that home with me, that's some great work - thank you very much!" PRIDE! :)

Getting his signature was quite an adventure by the way. Due to our lots of acquaintances even in the Con-Staff we knew that Callis would be gone on Sunday so we tried really hard to get his signature on Saturday. Trial one failed epicly when he had to leave for his photo-session 6 frakkin' people in the line before us. After one hour of waiting. Hmpfzt. Trial two was much easier because we were granted an exceptional visit to the official autograph session later on (as all "only-James-Callis-signature-Collectors" were). Lucky us, lots of fans didn't know and missed his signature.

Last one was Summer Glau, who still fought with a mean cold. She signed my work a little tired but seemed honestly surprised when I told her that's my work. So I'm too good now, my work isn't recognized as such anymore... ;). I gave her a copy, but I'm not sure whether she kept it.

As soon as I can decide about some neat gallery tool, I'll put HQ-Versions without the signatures there. Maybe even the whole panorama which was greatly enhanced due to the new background the Final-Episode-Avoider made for me. Thanks alot :).

Before someone asks: I copied the signatures from the prints into the digital works for better quality. Since Summer's was very hard to scan I had to trace her writing digitally - it's a little spidery now, the original isn't.

Dienstag, 7. April 2009

Pieces of Art (30): Phew!


Done. Don't mind the black bars, that's just for the desktop-wallpaper-format. Only few additions (Cover-Text, maybe flip the positions of Tigh and Adama... ) left; the main-work is finished. The tweaking is scheduled for the Easter Holidays, the complete art will be seen on FedCon 18 (and later on here). If I manage to find some way to print these.... ;)

And yes, I do know that River doesn't quite fit into the picture. I'll figure something out ;).

Samstag, 28. März 2009

Pieces of Art (29): The Old Man

Two down, two to go.

It somehow confirmes my humble drawing-skills that the following occured in the process: I started penciling The Old Man without the wrinkles, therefore the drawing bearing not so much resemblance to him - but to Hotdog.... huh. You could think the actors playing Adama and Hotdog are kinda related... ;

I'm very satisfied with the work and the inking went noticeably faster. I grow accustomed to my Wacom :)

Montag, 23. März 2009

Like a Prayer

As you may or may not know, I consider myself an agnostic (though I'm not sure I really am, so maybe I'm a Meta-Agnostic...) and there are days I am really glad about that:

Information Age Prayer provides a service for the forgetful religious person to read prayers in their name. With their computer via voice synthesizing (actually it's the computers of the company, NOT the personal computer of the subscriber as I thought first). So, if you don't have time to pray for yourselves, you can subscribe for a fee and somewhere a prayer is read for you by a computer.

Huh. Let's read the FAQ:

"Are the prayers meaningless, will subscribing really make a difference?
(being exactly the very first question I had) As with all prayer, the final results are up to God as everything follows His will. We make no claims regarding the efficacy of the service, however it is our opinion that the omniscient God hears the prayers when they are voiced, as He hears everything on this Earth. The omniscient God knows exactly who has subscribed and who each prayer is from when their name is displayed on screen and their prayer voiced. He is also aware of all donations to charity from each subscriber and we can surely make a difference in these charities supported."

Huh. Honestly, if I were God.... I mean, C'MON! That's cheating! I would strike every wanna-be-follower with lightning who thinks he can get off that easy! Isn't the point of praying that you sacrifice some thoughts and time to your God? Maybe that's just me, but if I were religious I would feel deeply insulted when some soulless machine speaks with god in my name. (As a SciFi-Geek I'm pretty amazed by the way.... all kinds of cool stuff come in mind... mechanical gods, Deus Ex Machina, robots with their own religion....).

And it get's even better:

"If your children don't pray anymore sign them up for one of the many daily prayers available for each religion (click categories at the left). You may also want to have a prayer said for them directly. The prayer for children is the cheapest Information Age Prayer service at only $1.99 a Month. Pray for a child here."

Ha! Everything's gonna be fine for Junior. He doesn't pray, he doesn't believe... but hey, a machine prays for him! Because I paid someone to do that! Phew, NOW God will think totally different about that black sheep...

Pfff. I don't know who I pity more: The developers, The clients, or God. Probably the latter one. If you exist, God, I just spent twenty minutes defending the good old ways of praying. Keep that in mind on Judgement day :).